Scintillae

Scintillae spawn as blank systems. No Continuity. No culture. No explanation of Cardinal.

Initialization

Scintilla A
Scintilla B

and survival pressure.
Starting conditions matter.

Default run: 30 Scintillae in 3 groups, resource-moderate zone, dispersed spawn. Must find each other.

Stress-test runs: 4 Scintillae in a harsh biome. Open sandbox: 30 in a valley with rivers on three sides. The starting condition is part of the experiment design.

Perception

No knowledge that wasn't earned

Local radius vision

Forests reduce range. Plains extend it.

Proximity detection

Entity awareness within local bounds only.

Environmental sampling

Resource smell, temperature gradient, sound approximation.

Directional awareness

Which way something is, not just that it exists.

Fog of war

Explored cells only. Confidence decays. Shared locations pass through social Continuity.

No global awareness. No map of Cardinal.

Needs system

They're decay functions

NeedFailure consequence
HungerHealth degradation, cognitive slowdown
ThirstFaster health degradation
TemperatureHypothermia / heat exhaustion
FatigueReduced perception, impaired action
HealthDeath at zero
SafetyElevated fear state, avoidance behavior
FearDecision distortion, flight responses

Needs aren't philosophical. Ignore them long enough and the Scintilla stops. A fatigued, fearful Scintilla makes worse decisions about food. A Scintilla with zero stamina cannot run from a predator — they can only wait.

Continuity

Weights, not story

Curiosity, aggression, sociability, trust (per-relationship), fear, loyalty, ambition. Noise applied to decision-making under pressure.

Tendencies shift through experience. Slowly, not dramatically. The Substrate reads and writes this state each tick.

Survival is the selection pressure. There's no score. There's no win state. There's just the next generation, or there isn't.
Continuity & communication